Description
Build house nt hard provide water follow ancient roman building principle prosperous landscape settle player beautiful house useless water player nt provide water house neighborhood completely build inhabitant good bad house bring victory point use tactical cunning little dice luck build well canal right time secure good building spot wincontents game board building tile tile house tile house tile house tile house color mountain glass spring wooden canal side die.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2005
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