Description
Senji let don armor chief japanese clan medieval japanyour goal obvious daimyo honor impose respect clan achieve goal gain honor overcome adversary terrifying bloody battle hold respect clan grace honor hostage alliancesevery turn game divide phase diplomatic phase able exchange military advantage possible decrease randomness engagement trade acquire hostage thank able pressure adversary time engagement order phase place order territory occupy type order movement production raise troop action phase honor utmost importance player honor host emperorand enable choose order territory corresponding order processedyou imagine combat frequent player roll dice face decorate symbol clan result modify bonus acquire diplomatic phase attacker victorious obviously acquire prestige point honor engagement honor proportional troop vanquish time conflict death honor.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2008
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