Firefight: Modern U.S. and Soviet Small Unit Tactics 1976
- Players
- 2
- Play time
- 90 min
- Complexity
- Medium 2.8 / 5 (37 votes)
Description
Firefight game ussoviet tactical combat tactical game modern late s mechanized combat partly fund army training tool effect long range lethality modern weapon technique tactic modern battlefieldgame component die cut counter x geomorphic map rule booklet briefing bookletgame scalegame turn secondshex yard metersunit fireteam individual vehiclesgame inventorytwo x color mapsheetsone dualside print countersheet countersone page firefight rulebookone page reference datum booklettwo side dicesolitaire playability mediumcomplexity level mediumplayer moreplaye time hoursfrom original spi flat tray zpack cover sheetmodern soviet small unit tacticsan historical simulation gamethe time battle war separate x map color terrain target sensitive crt individual sequence fire movementfirefight game highlight dynamic modern battlefield unit represent vehicle fireteam infantrymenthe game scale meter hex second gameturn gameturn comprise fire phase follow movement phase player alternate move unit fire terminate indirect fire phase player employ assess fire offmap artillery mortar unitsfirefight make extensive use table express strength firing unit particular target give distance strength firepower rating refer combat result table procedure allow rate different weapon system versus different target type great accuracy heretofore innovation integration terrain effect directly crt result colourcode graphically display protection offer wood building defilade hulldown position effect simple accurate system combatfirefight present stage firefight ii iii firefight introduce player fundamental game system firefight ii introduce complex rule add realistic effect yo play firefight iii explore effect weapon system presently developmentfrom spi soap box covermodern soviet small unit tacticsa fascinating futurehistory simulation gamethe time battle warwhat ussr meet conventional war firefight highlight dynamic today battlefield include intensive survey battlefield tactic doctrine range lethality weapon countrys service contrast player use tactical deployment combine arm system test capability small tactical unit firefight simulate possible conflict map base army specification probable terrain condition colorful cardboard play piece position engage battle superimpose hexagonal grid function like chessboards square simple probability chart determine combat outcomecontain comprehensive historical situation brief page rule booklet diecut cardboard play piece different x soft map section playing aidslevel complexity moderateaverage playing time hourssuitability solitaire play moderate.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 1976
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