Description
Attack policeman question ve obsess receive ransom demand follow daughter kidnappinga begin walk door manor house deep wood captive hand cramp weapon spirit satiate fear anticipate thing turn badly intuition betray far imagine actually reserve horrifying evening entire existencecaptive comic combine game title series subtitle the comic hero embody character immersive story choice guide progress character sheet akin roleplay game track possession special ability coin victory point general gameplay consist follow comic_strip panel contain clue riddle trap make choice visual perception collect clue smart resolve riddle game lose badly.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
The source lists no categories or mechanics.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2016
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