Description
Base classic game cuttle control player time traveler catch rupture spacetime displace outside time use fuel cell card refuel time machine stop player refuel theirs firstto escape rupture reach fuel cell charge instal fuel cell end turn close rupture leave traveler lose outside timedure turn choose draw card install fuel cell area play burn fuel cell discard pile defuse opponent fuel cell fuel cell charge card range different ability fuel cell change strategy multiple line play.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
The source lists no categories or mechanics.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2016
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