Cover of Armageddon: Tactical Combat 3000 to 500 B.C.

Armageddon: Tactical Combat 3000 to 500 B.C. 1972

Players
1–2
Play time
120 min
Complexity
Medium 2.6 / 5 (11 votes)

Description

Originally publish strategy tactic magazine rule folder quotarmageddon simulation art warfare early organize army c bc time march step introduce c bc game represent tactic possible result battle period battle show scenario give mix unit play section homogeneous mapsheet represent actual terrain know original battlefield seven different type infantry unit cavalry unit available game unit provide different quantity player sic scenario recreate historical army game armageddon scenario represent army period assign position map player recreate historic battles game component diecut counter heavy paper hex map terrain feature scenario print mapboard rulebook sixside die neededmechanic alternate movement turn consist fire phase movement phase combat phase player second player zone control unit face hex front change face movement point cost stacking limit unit hex apply end movement unit front flank melee combat strength use attack rear hex combat result effect disruption retreat elimination elimination affect defender.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Publishing details

Designers
No data
Publishers
No data
Year
1972

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