Terra Mystica 2012
- Players
- 2–5
- Play time
- 60–150 min
- Complexity
- Heavy 4.0 / 5 (2,692 votes)
Description
Land terra mystica dwell different people seven landscape group bind home environment develop grow terraform neighboring landscape home environment competition groupsterra mystica information game luck reward strategic planning player govern group subtlety craft player attempt rule great area possible develop group skill religious cult progress group special skill abilitiestake turn player execute action resource disposal different building allow player develop different resource dwelling allow worker trade house allow player money stronghold unlock group special ability temple allow develop religion terraforming seafaring skill building upgrade dwelling develop trading house trading house develop stronghold temple temple upgrade sanctuary group develop terraforme skill skill boat use river group question home landscape desert fakir nomad plain halfling cultist swamp alchemist darkling lake mermaid swarmling forest witch auren mountain dwarf engineer wasteland giant chaos magiciansproximity group doubleedge sword terra mystica close group give extra power mean expand difficultterra mystica faq.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2012
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