Description
Subdivision mimic citybuilde feel beacutezier game suburbia differ scope player allocate specific area create good possible subdivision fill residential commercial industrial civic luxury zone balance improvement area include road school park sidewalk lake end game player create unique custom neighborhood area interact hope outscore competition have good subdivisionin game player start subdivision player board hand hexshape zone tile parcel die roll indicate type parcel zone tile place player simultaneously place tile zone tile place exist zone tile exist tile ability create new improvement place time improvement provide money point slowly cover parcel possible player pass remain zone tile hand left roll parcel die continue zone tile remain hand discardedplayer play round start second fourth round player check ve achieve bonus extra cash allow extra activation certain zone tilesafter round game end score tally player gain point park adjacent tile sidewalk pass different zone improvement possible school rank good city zone connect highway run subdivision.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2014
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