Cover of Olympus

Olympus 2010

Players
3–5
Play time
60–120 min
Complexity
Medium 3.0 / 5 (111 votes)

Description

Ancient greece poleis citystate thrive increase population culture occasionally wage war erect building celebrate ceremony favour deity abide mount olympus player lead citystate like athens sparta corinth thebe argo expand worship god order hegemonic power peloponnesusolympus deterministic ie nonrandom strategy game base workerplacement resource management build efficient engine score victory point vps feature aggressive option average game base premise savvy player know defend prefer quietly develop positioneach player lead citystate define value represent population culture military productivity resource grain venison fish turn send priest worship deity zeus hera demetra artemis poseidon athena aphrodite are hephaestus apollo opponent send priest celebrate ceremony deity grant favor send worshipper favor large lead priest active player small example athena boost culture point city lead priest point course boost give refuse send priest worship deity choose current turnsince deity specialize certain field player choose one prefer worship soon guess one interest opponent one safe skip choose later well small benefit follow priest player save priest great boon field interest sort quality quantitythe resource city produce worship correct deity spend worship deity create building give variety effect vps offer lot different strategic approach game victory achieve plethora building one different building build unique copy exist introduce element contention player wage war steal resource city foolish warehouse military underdevelop deserve invoke terrible plague decimate populationall action development production building war scoring etc worship proper deity god choice like do develop grain productivity receive grain time produce produce wo nt much add crucial tactical decision gamewhen priest s brief upkeep check simple condition eg player unused resource discard excess new turn begin priest return home deity worship againbee reach maximum value certain field eg culture give award worth vps award claim game end player receive bonus point base develop city high score win.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Experience types on TablePick: Strategy.

Publishing details

Designers
No data
Publishers
No data
Year
2010

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