Cover of Soldier Kings: The Seven Years War Worldwide

Soldier Kings: The Seven Years War Worldwide 2002

Players
2–8
Play time
240 min
Complexity
Medium 2.4 / 5 (41 votes)

Description

Avalanche press websitethe seven year war worldwidebetween europe erupt true worldwide conflict know seven yearsrsquo war hand britain france vie supremacy worldwide trade deadly enemy process austria prussia struggle dominance germany fringe russia begin feel grow power spain netherlands turkey know time upsoldier king recreate freeforall seven yearsrsquo war player role nation list try capture hold rich land europe india southeast asia america world change power grab dominate modern age dawn yoursquore soldier king power youin soldier king player army fleet handful general admiral assist battle movement good frederick prussia call ld he greatrdquo reason bad hapless prince orange dutch player saddledplayer ally set beginning game alliance forge course play enemy ldquoneutralrdquo enemy havenrs attack yetthe map divide land area sea zone army land fleet sea land area rate money manpower generate turn manpower represent fresh recruit force thing human labor food uniform weapon money money expend manpower rebuild force money finance action need hang area generate resource guyyou defeat enemy army besieging enemy area combat conduct roll dice attack factor hit sustain enemy army reduce strength eliminate good general let roll dice area rate garrison strength capture defeat garrison troop siege addition drive enemy army procedure similarthrowe twist card play universe load random element life unfold orderly series ldquophasesrdquo short countdown start game player play card time orderthe card centerpiece game give freewheel nature general vacillate mercenary hire local militia appear help soldier run loot bridge burn snow fall early harvest bad harvest good royal marriage minor country alliance rise new leader sort event place card playthe game contain seven scenario campaign game cover entire war short one year war play end predetermined turn player achieve condition automatic victory whichever come.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Publishing details

Designers
No data
Publishers
No data
Year
2002

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