Cover of Keythedral

Keythedral 2002

Players
2–5
Play time
60–90 min
Complexity
Medium 2.9 / 5 (389 votes)

Description

Keythedral build field near keytown middle keydom inhabitant keyland gather resource build keythedral surround fieldsthe keythedral build stage stage require different building material early stage simple material need building near completion specialized material need development period builder require food water lucky builder receive winein game player start cottage cottage house worker turn worker try field adjacent cottage order gather resource land resource require build keythedralproblem hand firstly sure building requirement stage keythedral previous stage complete secondly worker arrive field crowded worker idle player choose fence field order opponent worker worker partial odd tipple couple barrel wine persuade remove fence player take offense togood luck endeavor worker productive right building material right timekeythedral richard breese fourth game key series.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Experience types on TablePick: Strategy.

Publishing details

Designers
No data
Publishers
No data
Year
2002

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