Keythedral 2002
- Players
- 2–5
- Play time
- 60–90 min
- Complexity
- Medium 2.9 / 5 (389 votes)
Description
Keythedral build field near keytown middle keydom inhabitant keyland gather resource build keythedral surround fieldsthe keythedral build stage stage require different building material early stage simple material need building near completion specialized material need development period builder require food water lucky builder receive winein game player start cottage cottage house worker turn worker try field adjacent cottage order gather resource land resource require build keythedralproblem hand firstly sure building requirement stage keythedral previous stage complete secondly worker arrive field crowded worker idle player choose fence field order opponent worker worker partial odd tipple couple barrel wine persuade remove fence player take offense togood luck endeavor worker productive right building material right timekeythedral richard breese fourth game key series.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2002
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