Description
Finish evil doctorate time return castle outskirt town grow begin tyranny revenge bully give wedgie school cutie laugh advance feel wrath monster createyour goal good help create good monster unleash public nt long player monster destroy building town win alternatively set monster player monster stand winto assist goal preserve reputation town ll hire assistant send collect body part buy supply earn money assistant confront doctor try steal away gold supply limb carry assistant vice move town lure away prospect beer jewelry dress sausage selling drop fix good help hard find.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2010
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