Cover of Good Help

Good Help 2010

Players
3–6
Play time
90 min
Complexity
Medium 2.4 / 5 (5 votes)

Description

Finish evil doctorate time return castle outskirt town grow begin tyranny revenge bully give wedgie school cutie laugh advance feel wrath monster createyour goal good help create good monster unleash public nt long player monster destroy building town win alternatively set monster player monster stand winto assist goal preserve reputation town ll hire assistant send collect body part buy supply earn money assistant confront doctor try steal away gold supply limb carry assistant vice move town lure away prospect beer jewelry dress sausage selling drop fix good help hard find.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Experience types on TablePick: Strategy.

Publishing details

Designers
No data
Publishers
No data
Year
2010

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