Description
Gipf strategic game player base classic concept turn player introduce piece play achieve fourin arow player remove row capture opponent piece extend row principle capture piece create time completely change situation board purpose form successive row piece opponent piece leave bring playgipf game project project concern group game extra piece follow step step game project playable separately mean extra piece combination gipf concern system make win lose gipfrelate game strategic factor game gipf itselfthis game project gipf.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Abstract.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 1996
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