Cover of MidEvil

MidEvil 2005

Players
2–6
Play time
60 min
Complexity
Light 1.6 / 5 (49 votes)

Description

Boxthis standalone game compatible original zombies board gamemidevil game base extension award win zombie system twilight creation player escape modernday zombie hoard find transport time face new set problemsgame play fairly straightforward player start objective kill point worth skeleton collect necromicon graveyard return altar skeleton worth different point white worth red worth blue worth player start draw tile place board fit place number skeleton villager show tile roll sixside die d movement movement orthogonal limited tile currently play encounter villager collect skeleton encounter overcome end turn roll d skeleton space eachplayer collect villager sacrifice lose fight combat simple enter square skeleton well d win roll sacrifice villager pay skeleton reach well change roll red card require specific color skeleton order power require kill skeleton order play themonce player reach graveyard grab necronomicon player attack turn try steal away game end take necronomicon center tile altar collect point worth skeletonsthis zombie size box contain map tile event card pawn sculpt life counter little gray dude rule heavily armed angry skeleton warrior game realistic tongueincheek style come expect twilight creationspart midevilzombie seriesexpande midevil ii castle chaos midevil iii subterranean homesick blue.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Publishing details

Designers
No data
Publishers
No data
Year
2005

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