Description
Yinsh player start ring board time ring move leave marker marker white black marker jump ring flip color constantly change player try form row marker color face player succeed remove ring indication form row player remove ring win game word row bring close victorybut make weak few ring play tricky.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Abstract.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2003
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