Description
Distant time far future global warming technical progress advanced windmill go swimmingly antarctic climate rise sea level increase resource consumption drive mankind increase investment polar research scientific committee antarctic research see increasingly creative interpretation antarctic treaty systemyour objective antarctica develop research center antarctica resource research purpose course sun orbits antarctica counterclockwise ship thaw move scientific progress end game victory point kind majority grant consort gain fortune er rescue mankindturn order determine sun shine ship erect building recruit new scientist build ship scientific research game end building erect player place scientist.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2015
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