Description
Damage report modular player simultaneous realtime cooperative game player role starship crew face make splitsecond decision survive midst catastrophe unlike cooperative game simultaneous realtime nature game help prevent groupthink force player decision minimal feedback prevent player simply run turn end limited accomplish second intervalseach player use timer track time move timer track base long turn interval scenario turn interval base life support system status damaged system air player breathe turn extend take time complete actionsthe modular board piece damage report ensure brand new experience game scenario scenario success failure condition standard edition game include scenario number additional scenario available expansion include player expansion.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
The source lists no categories or mechanics.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2014
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