Cover of Master of Economy

Master of Economy 2010

Players
2–4
Play time
120 min
Complexity
Heavy 4.1 / 5 (30 votes)

Description

Financial simulatorplayer start game manage corporation tool increase value private property like country imperial effective speculation stock market player control corporation proper corporation management preferable essentialthe rule attempt simulate real condition business competition relationship shareholdersthere luck factorinternal balance discourage play relation player versus rule easy intuitive difficult use rule effectively good planning predict opponentsrsquo plansplayer manage corporation invest new factory trading produce good earn money like game point player earn money reinvest corporation earn phase try pressure player buy share hisher corporation player big number share elect vote new leader corporation stage nt share control player firm investment beneficiary profit firm manage enforce opponent use corporation money defend make final result bad achieve pressureof course player max fun voting phase shareholder go manage corporation stage votethe game try extract maximum advantage double circulation money find imperial player money corporation money new player corporation shareholder corporation player vote new leader mean want control corporation start instance control weak corporation share good defense attack nt weapon war moneythere tool defense take control experienced opponent corporation difficult possible experienced player play versus beginner heshe nt problem keep control corporation useful way generate money leader speculate buy selling share bit efficient good way time choose change engagement alternatelywell possible play corporation increase value private property play stock market profiteer way recommend experienced playersthere fix variant play vs.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Experience types on TablePick: Strategy.

Publishing details

Designers
No data
Publishers
No data
Year
2010

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