War of the Ring: Second Edition 2012
- Players
- 2–4
- Play time
- 150–180 min
- Complexity
- Heavy 4.2 / 5 (839 votes)
Description
War ring player take control free people fp player control shadow army sa initially free people nation reluctant arm sauron attack sauron persuade gandalf companion start fight properly represent political track show nation ready fight war ring notthe game win military victory sauron conquer certain number free people city stronghold vice versa true hope free people lie quest ringbearer army clash middle earth fellowship ring try secretly mount doom destroy ring sauron aware real intention enemy look middle earth precious ring fellowship go face numerous danger represent rule hunt ring companion spur free people fight sauron free people player balance need protect ringbearer harm attempt raise proper defense army shadow overrun middle earth ringbearer complete questeach game turn revolve roll action dice die correspond action player turn depend face roll die different action possible move army character recruit troop advance political trackaction dice draw play event card event card play represent specific event story event possibly happen portray normal gameplay event card create unexpected turn game allow special action alter course battle.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2012
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