Onirim (Second Edition) 2014
- Players
- 1–2
- Play time
- 15 min
- Complexity
- Light 1.6 / 5 (238 votes)
Description
Dreamwalker lose mysterious labyrinth discover oneiric door dreamtime run remain trapped foreveryou wander chamber dream hope chance reveal door linger type room case deal slither nightmare haunt hallway labyrinthonirim solocooperative card game partner wish work game gather door card deck run obtain door card play card color turn row discard specific circumstance powerful key card case decide good use card hand carefully play nightmare card hide deck trigger painful dilemma drawnseven miniexpansion standalone compatible include second edition onirim include edition game the towers introduce new type card allow searching deck manipulation impose additional victory condition happy dream dark premonitions add evil time bomb impede progress predictable moment quest helpful unreliable ally the book step lose found find door card randomly give order remove discard card game cast powerful spell help complete difficult taskin addition variant edition new module onirim nd edition box like previously module consist make game easy make game hard the glyphs introduce fourth symbol location card apart key sun moon make easy compose row unrepeated symbol player find extra door color door total win the dreamcatchers card guard limbo pile limbo pile stay dreamcatcher effect allow player shuffle pile deck dreamcatcher new card come limbo dreamcatcher discard card shuffle new lost dreams card suppose limbo end game extra win condition discard dreamcatcher mean loss the crossroad dead ends introduce location card give symbol sun moon key serve color joker contain dead end card remain player hand undiscardable block card hand limit player discard hand way discard dead end the door oniverse bring onetime ability card inhabitant oniverse extra colorless door findapart special rule use dark meeple game interfere nightmare card resolve make game easy hard depend choose variant.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2014
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