Reef Encounter 2004
- Players
- 2–4
- Play time
- 60–120 min
- Complexity
- Heavy 3.7 / 5 (630 votes)
Description
Reef encounter life coral reef polyp tile player grow different type coral protect attack coral judicious placing shrimp counter successful player consume polyp neighboring coral order acquire consume polyp tile key game consume polyp tile myriad use similar effect action point game like tikal java importantly flip lock coral tile determine respective value different type coral end gamedescription designer richard breeseexpande reef encounter second kind.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2004
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