Cover of Reef Encounter

Reef Encounter 2004

Players
2–4
Play time
60–120 min
Complexity
Heavy 3.7 / 5 (630 votes)

Description

Reef encounter life coral reef polyp tile player grow different type coral protect attack coral judicious placing shrimp counter successful player consume polyp neighboring coral order acquire consume polyp tile key game consume polyp tile myriad use similar effect action point game like tikal java importantly flip lock coral tile determine respective value different type coral end gamedescription designer richard breeseexpande reef encounter second kind.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Experience types on TablePick: Strategy.

Publishing details

Designers
No data
Publishers
No data
Year
2004

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