Description
Integrate cave evil warcults the live dig city dead necropolis deep earth fill cavern body lock away upper air eventually dead forget livingif remainbut death new life begin breath evil darkness complete shadow stir corrupted flesh midden pit dead awaken swarm slimefluxing tunnel seek chthonic power war demon denizen deep animate black flame necroecologie rise collapse cryptuniverse cloister undead lichwizard discover primordial opening shadow source doleful horrorhole eternal evil emperor watch wait necromancer dig lair deep ground gather precious resource body part assemble army minion defend lair excavation intrusion end route demon paththen depletion essence lead spend eternity foul sepulchral darkness await awakening deathquoteach player take role ancient necromancer locate deep earth necropolis merge seek dark pit location evil dark wizard build minion precious resource lair send forth destroy dig tunnel locate creature resource ambush sorcererthe game win remain necromancer stand necromancer destroy combat enemy minion venture lair crush wizard shadow power chthonic crystal great darkness befall player build destroy creature dark pit absorb shadowflame awaken ultimate cave evil.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2011
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