Senjutsu: Dynamic Samurai Combat 2003
- Players
- 2
- Play time
- 30 min
- Complexity
- Light 2.1 / 5 (20 votes)
Description
Year ad onin war year japanese era civil war begin hosokawa matsumoto kanrei viceshogun assassinate region unstable primary leader place bring leadership people matsumotorsquo adopt son takakuni sumimoto scroll declare heir fatherrsquos title kanrei brother charge battlefield fighting fatherrsquos title control region brother destroy scroll kanreiin senjutsu player recreate feudal japanese samurai warfare unique clan vs clan battle customizable warrior strategy replayability find weapon armory tactic card available modify diversify warrior abilitiesplayer arm samurai combat weapon choice samurai begin game weapon samurais acquire weapon lose weapon game progress different possible combination weapon create variety battle scenario.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Abstract.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2003
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