Description
King die clear successor playersmdashpotential heir allmdashare scramble power basis dispatch trust agent ally garner support breadth kingdom want open warfare conflict sure break outfealty game positioning territory control turn player add piece game board increase constraint placement time go piece effect bring play end game piece place influence order speed claim territory block slow oppose piece player maneuver piece place influence board win.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy, Abstract.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2011
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