Cover of Tempus

Tempus 2006

Players
3–5
Play time
60–120 min
Complexity
Medium 2.8 / 5 (329 votes)

Description

User reviewset upthe game contain map tile map tile hexagon surround hexagon tile mixture type terrain grassland farmland mountain wood hill player get player aid card select color people token place era cube matching color era start box progress column game board start player select tile place contiguously game board number tile depend number player time turn order player turn place people token game board contiguously game ready begingame playplayer note terrain worth progress point end era progress point number hex occupy scoring terrain onersquos token plus number city tile plus value eligible idea card player player progress point advance new era advantage playersin turn player people baby increase number people token game board fight initiate diceless combat system player idea draw chance card build city replace people token city tileafter player turn era end round playersrsquo era cube advanced level leader progress point compare leader advance advantage onersquos new abilitythe game era victory point total number nonmountain hexagon occupy onersquos token plus value onersquos city plus point advance final era player victory point winner.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Experience types on TablePick: Strategy.

Publishing details

Designers
No data
Publishers
No data
Year
2006

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