Antiquity 2004
- Players
- 2–4
- Play time
- 120–180 min
- Complexity
- Heavy 4.3 / 5 (380 votes)
Description
Manufacturer these fields long yield grain way to complain farmer we settle new land food run nt start farm olive like neighbors the cartdriver nod quotever city folk start worship san giorgio travel new building site m way new inn build ill change horse deliver load gesture pile wood cart head to sea gon na start fishery say conquer olivefarmer long land polluted ours the farmer nod head reply cart start move return field harvest bushel grain grow stump lush forest turn agoantiquity strategy game player set environment loosely model italy late middle age player choose victory condition focus population growth trade conquest city building choose patron sainteach strategy require completely different style play choose adore santa maria powerful saint ll expect build civilization twice impressive playerwhile economy constantly improve advanced city bring new option turn land city slowly deplete force travel gather raw material finally land leave farm let hope win game time.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2004
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