Description
Game inspire portuguese age discovery thth century player action contract man acquire ship building sail sea establish colony discover land trade good market get privilegeseach player start ship worker try expand wealththere undiscovered land allow player discover find colony colony exist different place sugar gold spice available sell market money money build ship erect building factory shipyard church worker worker necessary find colony acquire building privilege exist category encourage player follow different strategy compete otherat end game player successful combine privilege achievement colony factory discoverie shipyard church winner.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2010
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