Age of Renaissance 1996
- Players
- 3–6
- Play time
- 120–300 min
- Complexity
- Heavy 3.9 / 5 (271 votes)
Description
Game describe semisequel civilizationplayer attempt build culture middle age renaissance period game feature card deck hold event payout card famous leader particular era card turn game timing position play crucial ensure different game timethe main goal citystate gain point form technical advance keep culture misery level low possible payout structure similar civilization advanced civilization resource type yield increasingly high payout time particular payout trigger card play player ingenious smooth working ldquocombatrdquo system implement determine province resource control.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 1996
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