Description
Oasis city palmyra firstcentury roman province caesar want expand sphere influence order send army annex new land censor collect taxis player fulfill order good new governor province palmyra time time caesar especially impressed development provide extra supportpalmyra tactical tilelaying game rule high tactical choice place new land tile move army censor earn new tile coin roman empire important thing greedy collect taxis future income sparse additionally nt let tile place opponent cut ll force lose valuable time coin collect game end collect coin win.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2013
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