Second World War at Sea: Coral Sea 2010
- Players
- 2
- Play time
- 30 min
- Complexity
- Medium 3.1 / 5 (15 votes)
Description
Japanese seek capture port moresby south coast new guinea interrupt communication united states australia hope bring americans battlethe united states navy need special inducement fight nation enemie american aircraft carrier meet small large japanese carrier world battle powerful new warship time naval history major battle decide warship fleet sight enemy ship directly aircraft new measure naval powercoral sea new introductory box game second world war sea series cover key battle intend gateway player new world popular series naval boardgame japanese player establish new basis new guinea tulagi solomon island american player stop force closely balanced victory rest player well use resourcesthe xinch operational map cover coral sea northeastern australia surround water player maneuver task force map search aircraft submarine surface ship contact player move tactical mapthe tactical map generic blue field hexagon resolve surface combat ship maneuver fight gunnery torpedo factor player roll number dice accord shiprsquos capability hit result gunnery torpedo damage table result ship suffer damage engine hull armament air attack resolve similar fashion combat system yield result rapidly historically accurate fashion give good balance fun insight.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2010
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