Dungeoneer: Tomb of the Lich Lord 2003
- Players
- 2–4
- Play time
- 60 min
- Complexity
- Light 2.2 / 5 (239 votes)
Description
Dungeoneer perilous adventure everchange labyrinthin dungeoneer mantle great hero set prove valor tomb lich lord triumph rival need explore labyrinth corridor defeat heinous monster overcome nefarious trap complete quest beware god fickle test hero bestow bane boonsgame descriptionthis simple card game reminiscent wizwar player deal hero vary movement fighting magic ability dwarf example tough magic value hero value hit point treasure carry time number boons special ability player deal quest card initially public knowledge adventure card handeach turn player discard unwanted card draw card play encounter andor bane card opponent build dungeon collect peril glory tokensplayer collect peril token make target play encounterbane card encounterbane card fee play pay person card play peril token simple mechanic balance game spread attack nt attack nt pay peril priceplayer attempt quest simple die roll certain room tough combat series thing complete quest have hero go level increase abilitiestreasure boon help ban trap encounter hurt play playersthe dungeon map different time card play time table playerthis game introduce dundracon san ramon plan expansion special card available mail purchase conventionfirst game dungeoneer series.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2003
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