Description
Player unit play large attractive square grid river ravine bridge swamp forth goal game capture opponent crown space unit infantry cavalry artillery supplyeach turn type unit attack unit necessarily moved unit unit plastic base peg depend type peg hit point peg flag remove worth victory point indicate unit destructionif want instead move military piece advance supply wagon advanced time reinforcement add strategy player attempt interrupt opponent supply line.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 1990
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