Description
Yokohama fishing village beginning meiji era harbor open foreign country lead trade city japan result japanese product copper raw silk collect yokohama export country time city start incorporate foreign technology culture street modernized shadow development presence yokohama merchantsin yokohama player merchant meiji period try gain fame successful business need build store broaden sale channel learn variety technique course respond trade order abroad.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2016
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