Description
Game play powerful lord faithful companion engage fight influence time game proceed simultaneously different period start game middle age game board commandery action card hand turn seven turn develop domain build type military religious civil building depend size certain building move time mean transfer place priories board renaissance period brotherhood board modern period ruin military religious building castle abbeyshellipthank watch maker invention money adventurer pawn travel timehellip construction certain building profitable take domain board essential allow earn bonus th th turn ahead opponentsplaying time consequence produce surprising result example abbey create priories board destroy castle build later game place commandery board move boardhellip abbey finally existedon th th turn control domain generate profit player depend board commandery board player control domain militarily ie big military building receive value civil building domain profit priory board religious control take account brotherhood board player well populate civil building restore ruin secure good profitsthe possibility destroy regroup building unite divide domain provide strong permanent level interaction player.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2006
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