Description
City large crowded temp depend daily arrival supply foodstuff wealthy echelon society demand late good luxury frequently domination bustling trade ultimate goal merchant house cityin mercante control merchant house deploy trust agent purchase good arrive ship sell profitable market quotenticingquot senator outright skulduggery claim rightful place pinnacle tempest merchant class business acuman ruthlessness require claw way topdesigned player mercante game economic warfare beginning game player control warehouse agent turn good purchase auction store warehouse sell market time rightplayer compete accumulate crown finance operation senatorial favor victory point win game player accumulate money favor control trade profit citystate tempestnumber temp share world game series.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2012
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