Cover of Redemption

Redemption 1995

Players
2–5
Play time
30 min
Complexity
Medium 2.5 / 5 (30 votes)

Description

Redemption survive member generation collectible card game trace root way day legend ring overpower year initial release origin game fourth edition boast expansion recentlyreleased th anniversary edition starter deck set recently come expansion release tin faith father foof rock age roaat core gameplay simple use hero rescue lose soul opponent land bondage use evil character defend lose soul opponent enhancement play character turn affect final outcome battle character enhancement divide colored brigades emphasize theme maintain variety balance depth gameplay expand support card site fortress artifact dominant card play anybody time turn game instantredemption unique ccg counterpart way card base character location event bible particular tradition brand christianity emphasize source material provide solid theme game accordingly card effect bear historical thematic parallel corresponding scripture make redemption effective learning tool wellalso variety depth strategy key factor develop new expansion chance element card draw dominant card play fully mitigate allow young skilled player equalizer consistent designer rob anderson philosophy emphasis place fun fellowship pure competition reason tournament hold regularly prize ranking point award player place prize modest compare offer magic gathering pokmon trading card game.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Publishing details

Designers
No data
Publishers
No data
Year
1995

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