Description
Civilization game skill player cover development ancient civilization invention agriculture c bc emergence rome middle century bc player lead nation people map board eastern mediterranean near east attempt carve niche culturealthough battle territorial strategy important war game win battle conquest instead object play gain level overall advancement involve cultural economic political factor conflict arise result rivalry land shortage desire eliminate player nomad farmer warrior merchant artisan citizen essential play development civilization player effectively change emphasis outlook achieve good balance winfrom introduction avalon hill edition rulebookthis game huge following widely regard good game ancient civilization player take role leader ancient civilization illyrian babylonians task guide people age expand empire proceed finance new technological advance literacy metalworking law advancement help civilization well cope problem help bring new advancementscivilization widely think game incorporate technology tree allow player gain certain item ability particular item obtain influential mechanism adopt countless board games card game computer game.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 1980
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