Cover of Core Worlds

Core Worlds 2011

Players
2–5
Play time
60–120 min
Complexity
Medium 2.9 / 5 (255 votes)

Description

Introductionthe ancient galactic realm rule core world galaxy wane barbaric kingdom lie galactic frontier amass strength choose pivotal moment strike heart fade republic establish new empire build ashe decay civilization outer system strong engage force core world directly young kingdom gnaw edge crumble frontier develop new type unit shrewd tactic build energy resource launch magnificent fleet overwhelming ground force time right strike galactic core claim exalt planet barbarian kingdom achieve goal carve great empire galaxyobject gameeach player control barbarian star empire represent card game player invade world draft new unit tactic empire card list empire point upper right corner player empire contain empire point end game winnergame term game play mechanismscore world deckbuilding card game player follow central concept core worldsbull central zone game new card draw galactic deck place face central zone game common play area card include new unit tactic player draft empire world invadebull empire player represent empire begin home world starting deck player empire consist card hand draw deck discard pile warzone tableaubull fleet strength world possess fleet strength represent starship defend attack world fleet strength match order world successfully invade unit possess fleet strength player use invade worldbull ground strength world possess ground strength represent infantry ground force defend surface assault world ground strength match order successfully invade unit possess ground strength player use invade worldbull invasion order add new world empire player launch invasion player perform invasion discard card warzone match fleet strength ground strength world invadingbull warzone player empire include warzone area player conquer world display player deploy unit hand face warzone later use unit invade new world.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Experience types on TablePick: Strategy.

Publishing details

Designers
No data
Publishers
No data
Year
2011

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