Description
Game description publishercuba prior revolution turbulent circumstance village island strive independent wealth influence buy sell product good domestic market profitably trading ship send right delegate parliament order influence government legislative process erect distillery hotel bank right moment benefit villagewhoever accumulate victory point cuba end game win player earn victory point ship merchandise harbor erect building abide law.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2007
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