Cover of Onirim

Onirim 2010

Players
1–2
Play time
15 min
Complexity
Light 1.6 / 5 (339 votes)

Description

Dreamwalker lose mysterious labyrinth discover oneiric door dreamtime run remain trapped foreveryou wander chamber dream hope chance reveal door linger type room case deal slither nightmare haunt hallway labyrinthonirim solocooperative card game partner work game gather door card deck run obtain door card play card color turn row discard specific circumstance powerful key card case decide good use card hand carefully play nightmare card hide deck trigger painful dilemma drawnbasic deck door card red blue green brown nightmare card labyrinth card red chamber key moon sun blue chamber key moon sun green chamber key moon sun brown chamber key moon sun miniexpansion standalone compatible include basic game the towers introduce new type card allow searching deck manipulation impose additional victory condition happy dream dark premonitions add evil time bomb impede progress predictable moment quest helpful unreliable ally the book step lose found find door card randomly give order remove discard card game cast powerful spell help complete difficult task.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Publishing details

Designers
No data
Publishers
No data
Year
2010

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