Description
Historia player guide civilization year human history spark development singularity civilization discover new technology expand planet trade develop neighbor import new technology exploit land power future action civilization develop military wage war build wonder civilization stand eventually attract tourist newcomer land follow leader use national advisorshistoria civilization game player take minute player set action card available player guide civilization action form discard queue take player hand game war raid carry nondisruptive way modern time reach game end player vps winsa solo historia variant ai bot availableflavor texthistory strong leader wise advisor conquest discovery war trade amazing wonder historia.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2014
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