Description
Head mongolian family intent powerful land use resource wisely control fertile steppe land raise horse build sacred temple develop caravan camel control beautiful oasis player point end game anoint noble oasis.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2004
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