Cover of Rune Age

Rune Age 2011

Players
2–4
Play time
20–60 min
Complexity
Medium 2.3 / 5 (248 votes)

Description

Game description publisheran age innovation discovery hand war horizon whispering prophetic storm approach time gather strength set forge place terrinoth book legendsrune age deckbuilding game adventure conquest player set fantasy realm terrinoth runebound descent journey dark runewar dungeonqu rune age put player control race vie dominance world embroil conflictdesigne corey konieczka rune age unique deckbuilding game center scenario different scenario include rune age present alternate win condition player allout war determine victor cooperative game experience player win lose scenario dictate win condition determine card type populate terrinoth form central card pool event card form event deck event deck contain thematic challenge enemy happening tie choose scenario create new play environment turngameplay rune age center player work develop individual deck card beginning game player begin small assortment card deck draw card turn carry action player deck represent faction military strength capability deck form factionspecific unit card central collection neutral unit card tactic card gold cardswhile player begin limited card deck cunning strategic use available card player expand deck create destructive force clever design create brutal deck formidable unit rely gold influence acquire neutral force powerful tactic.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Experience types on TablePick: Strategy.

Publishing details

Designers
No data
Publishers
No data
Year
2011

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