Birth of a Legend: Lee and the Seven Days 2011
- Players
- 2
- Play time
- 180 min
- Complexity
- Medium 2.9 / 5 (14 votes)
Description
Simulation seven day battle start robert e lee road glorythe setting unionrsquos peninsula campaign spring mcclellan form train large army transport sea outflanking maneuver march gate confederate capital poise capture city probably bring end rebellion confederate lee take army johnston wound unlike johnston content fight largely defensive campaign lee gather unit hand launch offensive union place army awkward position corp north chickahominy river rest south leersquos plan position unit game start crush union corp drive rest mcclellanrsquos army capital destroy possible accomplish free hand turn norththe system simplified version game areaimpulse avalon hill publish breakout normandy mmp montys gamble market gardenthe game feature leader rate initiative combat effectiveness mechanism game ldquoadvantagerdquo marker trade opponent thing like rally conduct combine assault declare heroic defense turn success stalemate receive additional replacementsthe victory condition base territorial control union richmond confederacy union supply head white house landing harrisonrsquo landing malvern hill key decision union player shift supply train white house land secure location harrisonrsquos landingthe unit scale divisional include artillery cavalrythere campaign game optional rule play time hour experienced player.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2011
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