Twilight of the Ottomans: World War I in the Middle East 2007
- Players
- 2
- Play time
- 360 min
- Complexity
- Medium 2.9 / 5 (8 votes)
Description
Twilight othman world war middle east toto short intermediatecomplexity simulation ottoman empire campaign campaign wage realm world war ione player control ottoman force central power unit player control allied contingent toto design joseph mirandathe concept exploitation victory point central play game player begin designate number victory point expend gain reinforcement execute action player gain new victory point result achieve strategic objective player lose victory point suffer loss combat win victory point opponent play competitive balance act attain new objective spend previously earn victory point iteach player range unit type available infantry cavalry expeditionary combine arm force early mechanized unit air naval guerrilla major personality era lawrence arabia logistic critical player utilize supply unit enhance movement combat capabilitiesthe x largehex map cover mecca medina north mesopotamia caucasus west nile delta east persia northwest adrianople mile hex game turn equal quarter yearthere halfinch natostyle iconic unitcounter unit maneuver primarily division numerous corps brigade regiment battalion include order battlethere short scenario early war late war campaign game rule run approximately word experienced player finish campaign game hour.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2007
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