Highland Clans 2005
- Players
- 3–5
- Play time
- 45–60 min
- Complexity
- Light 2.1 / 5 (30 votes)
Description
Charge clan scottish high country round player build clan landholding optionally conduct raid opponentyou start pull cube bag green cube increase minister potential gain vps end round yellow cube attract warrior permit hold battle card blue cube pipers combat support possible vp generation blue cube play bard lure away opponent follower finally red cube represent cattle generate vps use cube create new estate deposit cattle group cube safe estateraid resolve simply battleround card value play opponent value increase single blue cube win battleround win fight loser lose cube victor gain vp twoafter round valuation vps determine base number cube example player green cube get vps second get vps player tie get vp example red cattle tile worth vp player get vp bonusthe estate tile contain number round panel turn lead player point number tile game endsbottom line fast game offer luck tactic lot interaction fellow player.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2005
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