Cover of Red November

Red November 2008

Players
1–8
Play time
60–120 min
Complexity
Light 2.1 / 5 (616 votes)

Description

Red november cooperative game gnomish attack submarine go wrong sub descend water pressure increase nuclear reactor overheat nuclear missile launcher preignite fire water leak s giant kraken loom nearby therersquo little oxygen vodka leave storyline feel like disaster movie player organize solve problem divide task minimize risk accept sacrifice common causethe game play map submarine condition submarine represent disaster track asphyxiation heat pressure game condition bad reach maximum value submarine lose addition emergency occur deal swiftly ll lead loss submarineeach turn player new location perform action action repair improve condition sub andor fix emergency remove obstacle unblock hatch remove flooding extinguish fire stocking equipment help late action action pay time time player spend action great chance success player turn number event happen time spend event occur event worsening condition submarine triggering emergenciesif gnome alive long rescue arrive game win.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Experience types on TablePick: Strategy.

Publishing details

Designers
No data
Publishers
No data
Year
2008

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