Afrikakorps: Decision in the Desert, 1941-42 2010
- Players
- 1–2
- Play time
- 240 min
- Complexity
- Medium 2.5 / 5 (13 votes)
Description
Afrika korps decision desert simulate campaign western desert italogerman force command erwin rommel take force british empirethe game map show egyptianlibyan coastal area game turn represent month hexagon map represent mile km scenario short maynovember long november afrika korp twoplayer game intermediate complexity rule contain word mean experience player finish short scenario hour solitaire play doablerule cover thing high command bulletin unit refit supply fog war pursuit pursuit combat fortify box airpower naval bombardment transport unit upgrade offmap basis major operation special force tactic coastal ship battlefield salvage appeal berlin capture western desert force headquarters amphibious landing qattara depression port interdiction antiaircraft fire air transport aerial supply airborne assault oasis reconnaissance heavy armor s malta turn sequence followsi plan phaseii reinforcement refit phaseiii operation phasesa operations phase movement subphase combat subphaseb second operation phasec d etc subsequent operation phasesiv air return phasev game turn interphasea sudden death victory subphaseb game turn advance subphase.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2010
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