Cover of RoadKill

RoadKill 1993

Players
2–10
Play time
90 min
Complexity
Medium 2.4 / 5 (38 votes)

Description

Description text gameboxcrosscountry demolition racing st century quotarmore leapfrog adherent refer bring vision mad max infinite glory tabletop easily play card game format player compete armored racer equip assortment quotaccessoriesquot commonly find average auto part store road hog wo nt let pass problemhellip debate right way burst machinegun annoy tailgater hellipa welltimed grenade scrape bumper reckless passer hellipwell smoke screen doesnrs discourage nudge scytheblade hubcap job standard accessory advanced game customize car james bond envyrunne low fuel well pull rest stop beware sabotage theft loser nap roadkill well time salt track tire spike change road sign go roadkill uproarious game highway combat vicious santa monica freewayplayer vie lead lay section course example player nuclear fuel cell want lead merry chase mountainous terrain sap fuel run fume opt desert straightaway finish race pit relinquish lead pole position priceattracte share misfortune slipstreame provide opportunity packas player nt heap mayhem game throw endless series monkey wrench play car breakdown road widen narrow come temporary stop blizzard rock slide drawbridge know bend roadkill.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Experience types on TablePick: Strategy.

Publishing details

Designers
No data
Publishers
No data
Year
1993

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