Cover of Cults Across America

Cults Across America 1998

Players
2–6
Play time
180 min
Complexity
Medium 2.4 / 5 (40 votes)

Description

Cult america control bunch religious fanatic aim dominate entire united states america faction consist cultist priest creature plan domination include goal creation continuous chain lunatic stretch coast coastcult america simulation allow player stripe good time hour aim crush competitor deepthinke strategy enact improbable religious campaign simply froth foam yell destroythree game onethere different way play cult americathe standard gamethis normal game intend player donrs mind take hour play game like strong dose beer pretzel factor mean painstakingly enact strategic scheme occasionally foil player manage win mythos strategic gamethis similar standard game remove weird stuff allow conventional board gamer concentrate sane strategy disturbed wander madnessthe bloodbath scenariothis cult america steroid play little hour rule set reduce somewhat player donrs concerned resource management fiddly detail victory condition simple win stomp hell thatrsquos man standing take daycult america cthulhu mythos theme.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Publishing details

Designers
No data
Publishers
No data
Year
1998

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