Cults Across America 1998
- Players
- 2–6
- Play time
- 180 min
- Complexity
- Medium 2.4 / 5 (40 votes)
Description
Cult america control bunch religious fanatic aim dominate entire united states america faction consist cultist priest creature plan domination include goal creation continuous chain lunatic stretch coast coastcult america simulation allow player stripe good time hour aim crush competitor deepthinke strategy enact improbable religious campaign simply froth foam yell destroythree game onethere different way play cult americathe standard gamethis normal game intend player donrs mind take hour play game like strong dose beer pretzel factor mean painstakingly enact strategic scheme occasionally foil player manage win mythos strategic gamethis similar standard game remove weird stuff allow conventional board gamer concentrate sane strategy disturbed wander madnessthe bloodbath scenariothis cult america steroid play little hour rule set reduce somewhat player donrs concerned resource management fiddly detail victory condition simple win stomp hell thatrsquos man standing take daycult america cthulhu mythos theme.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 1998
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